Use the cursor in the middle of your screen as a "movement checker", aim it at the tip of where you think the enemy is moving (stern if moving back and bow when moving forward) and check if the target will move past the cursor to determine where you should be leading, this is done when you can't see the enemy movement with their smokestack and waves alone. This one is the second run and it was taken a few miliseconds before the actual drop in order to not screw up my aim, 8 hits with 1 shatter. This one the target had a low profile superstructure and I ended up giving too much lead, while also screwing my aim in order to take the screenshot, resulting in only 5 hits. Sides/Angled sides: Aim for the superstructure again but with a bigger room to lead, most Tiny Tims land really close to the center, put the center of the reticle at the opposite end of the ship you're targetting (if you're aiming for superstructure) HVAR: Go for the side, aim for superstructure, aim a little bit ahead against angled targets to get more hits due to height differences.įront/Back: Aim for the superstructure but make sure to lead so as to not hit turrets' armor. I'll be trying to keep this post with the best information and images while also trying to answer questions about CVs, this will be a slow thing since I'm not playing the game as often, for starters I'll just leave 2 images of reticle aiming for rockets at the end, this aiming technique is important since some people might think that the right thing is to just aim the center of the reticle at the center of the target and let go, disregarding spread and ship's height. More information is required on topics such as the AP bombs for the IJN and any additional information is welcome. Bellow are my tips for aiming, tested with tech tree CVs over 416 post rework battles, mostly with T8 and T10 CVs (Most T8 CVs carries over armament from the early ones).
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